---------------------------- OTServ configuration ------------------------------
-- datadir
datadir = "
data/" ----- nie zmieniamy !
-- sets what map to load
map = "
data/world/test.otbm" ----- miejsce gdzie znajduje się mapa, nie zmieniamy !
-- OTBM for binary, SQL for SQL map, XML for OTX maps
mapkind = "
OTBM" ----- nazwa formatu mapy, nie zmieniamy !
-- SQL for acc/player info from SQL, XML for acc/player info from XML
sourcedata = "
XML" ---- nie zmieniamy !
-- the message the player gets when he logs in
loginmsg = "
Welcome to YurOTS" ----- Co ma się wyświetlić gdy ktoś wejdzie na konto
-- the port otserv listens on
port = "
7171" ----- Port twojego ots'a domyślnie 7171
-- name of our server
servername = "
YurOTS" ----- Nazwa twojego servera
-- name of the owner of our server
ownername = "
Yurez" ----- Imię właściciela ots'a
-- email of the owner of our server
owneremail = "Twój e-mail" ----- Twój e-mail ( nie trzeba wpisywać)
-- the url for more server info
url = "" ----- Link do twojego Acc Makera (o tym w następnym poradniku)
-- the location of the server
location = "
Poland" ----- Lokacja servera
-- the ip the server should redirect too
ip = "
127.0.0.1" ----- Twoje Ip
-- The messagebox you sometimes get before you choose characters
motd = "
Welcome to YurOTS" ------Tutaj wpisz jaką mają dostawać informację gracze, którzy się zalogują na postać
motdnum="0"
-- use md5 passwords for accounts, yes/no
md5passwords = "no" ----- Nie ruszamy !
-- world type. options: pvp, no-pvp, pvp-enforced
worldtype = "
pvp" ----- Typ naszego servera (pvp, no-pvp, pvp-enforced)
-- max number of players allowed
maxplayers = "
28" ----- Maksymalna ilość graczy online jaka może być na serverze
-- exhausted time in ms (1000 = 1sec)
exhausted =
2000 ----- Tutaj ile ma trwać exhausted 0-w ogóle nie będzie exhausted
-- exhaustion time for healing spells (1000 = 1sec)
exhaustedheal =
1000 Tak jak wyżej tylko z czarami leczącymi
-- how many ms to add if the player is already exhausted and tries to cast a spell (1000 = 1sec)
exhaustedadd = 300 ---- Zostawiamy tak jak jest !
-- how long does the player has to stay out of fight to get pz unlocked in ms (1000 = 1sec)
pzlocked = 10*1000 ----- Zostawiamy tak jak jest !
-- allow multiple logins of the same char
allowclones = 0 ----- Czy może wejść więcej niż 1 osoba na ten sam char? Dając "0" nie, dając "1" tak
-- vocation names
vocations = {"a sorcerer", "a druid", "a paladin", "a knight"} ----- nazwy postaci bez promocji
promoted_vocations = {"a master sorcerer", "an elder druid", "a royal paladin", "an elite knight"} ----- Nazwy profesji z promocją
--- SQL part
sql_host = "localhost" ----- Nie ruszamy !
sql_user = "root" ----- Nie ruszamy !
sql_pass = "" ----- Nie ruszamy !
sql_db = "otserv" ----- Nie ruszamy !
--- SQL MAP part
sqlmap = "test_map" ----- Nie ruszamy !
map_host = "localhost"----- Nie ruszamy !
map_user = "root" ----- Nie ruszamy !
map_pass = "" ----- Nie ruszamy !
map_db = "" ----- Nie ruszamy !
------------------------- YurOTS basic configuration ---------------------------
-- name of your world (seen on the character list when logging in)
worldname = "
YurOTS" ----- Nazwa servera
-- how often do server saves it's state (0 = off, 5 = 5min, 60 = hour)
autosave =
10 ----- Co ile czasu ma być zapisywany server
-- do you want to enable cap system? (yes/no)
capsystem = "no" ----- Czy ma być cap system
-- do you want players to learn spells before they can use them? (yes/no)
learnspells = "
yes" ----- Czy musimy uczyć się czarów
-- do you want to give premium account to all players? (yes/no)
freepremmy = "
no" ----- Czy gracze mają pacc'a od początku gry
-- do you want premium players to wait in queue as others? (yes/no)
queuepremmy = "yes" ----- Czy gracze mają premium od początku gry
-- how much % of {exp, mana, skill, eq, bp} do you lose when dying
diepercent = {"7", "7", "7", "7", "100"} ----- Ile % tracimy expa itp. przy dead
-- how many summons player can have
maxsummons = 2 ---- Ile możemy maksymalnie sumonowac potworów
-- do you want to give summons for all vocations? (yes/no)
summonsallvoc = "no" ----- Czy wszystkie profesje mogą sumonowac potwory
-- chance of losing a spear when shot (0 - none lost, 100000 - all lost)
spearlosechance = 50
-- anti-afk - maximum idle time to kick player (1 = 1min)
kicktime = 15 ----- Po ilu minutach bez ruchu postać ma dostać kick'a
-- maximum number of items player can keep in his/her depot
maxdepotitems = 1000 ----- Maksymalna ilość itemów w depo
-- maximum number of items on a house tile (including those in containers)
maxhousetileitems = 10 ----- Maksymalna ilość itemów w domku
-- how much death entries are saved in players file (old are deleted)
maxdeathentries = 10
-- mana consumend by {snakebite, moonlight, volcanic, quagmire, tempest} rod
rodmana = {"2", "3", "5", "8", "13"}
-- mana consumed by wand of {vortex, dragonbreath, plague, cosmic energy, inferno}
wandmana = {"2", "3", "5", "8", "13"}
-- shooting range of {snakebite, moonlight, volcanic, quagmire, tempest} rod
rodrange = {"4", "3", "2", "1", "3"}
-- shooting range of wand of {vortex, dragonbreath, plague, cosmic energy, inferno}
wandrange = {"4", "3", "2", "1", "3"}
-- damage of burst arrows blast
-- default is from (1*lvl+5*mlvl)*0.24 to (1*lvl+5*mlvl)*0.55
burstarrowdmg = {"1.0", "5.0", "0.24", "0.55"}
--------------------------- Multipliers and gains ------------------------------
-- experience multiplier (how much faster you got exp from monsters)
expmul =
10 ----- Exp razy ile ma być na ots'ie
-- experience multiplier for pvp-enforced (how much faster you got exp from players)
expmulpvp =
2 ----- Exp razy ile ma być za ludzi na pvp-enforced
-- skill multipliers: 1 - rl tibia, 10 - ten times faster etc. {no-voc, sorcerer, druid, paladin, knight}
weaponmul = {"1", "1", "1", "1", "40"} -- Ile razy szybciej rosną skille w broni
distmul = {"1", "1", "1", "40", "1"} -- Ile razy szybciej rosną skille w dystansie
shieldmul = {"1", "1", "1", "20", "20"} -- Ile razy szybciej rosną skille w obronie
manamul = {"1", "3", "3", "2", "2"} -- Ile razy szybciej rośnie magic lvl
-- how much points of life,mana,cap do you get when advancing {no-voc, sorcerer, druid, paladin, knight}
capgain = {"10", "10", "10", "20", "25"}
managain = {"5", "30", "30", "15", "5"}
hpgain = {"5", "5", "5", "10", "15"}
-- how much faster do you recovery life,mana after eating food (1 - rl tibia)
healthtickmul = 5 - Ile wzrasta hp po zjedzeniu food'a
manatickmul = 5 Ile wzrasta many po zjedzeniu food'a
-------------------------------- Skull system ----------------------------------
-- how many unjustified kills to get a red skull
redunjust = 3
-- how many unjustified kills to get banned
banunjust = 6
-- how long do you have white skull after attacking player (1 = 1min)
hittime = 1
-- how long do you have white skull after killing player (1 = 1min)
whitetime = 15
-- how long do you have red skull (1 = 1min)
redtime = 6*60
-- how long do you have to wait to lose 1 unjustified kill (1 = 1min)
fragtime = 12*60
------------------------------ GM access rights --------------------------------
-- access to walk into houses and open house doors
accesshouse = 3
-- access to login without waiting in the queue or when server is closed
accessenter = 2
-- access to ignore damage, exhaustion, cap limit and be ignored by monsters
accessprotect = 2
-- access to broadcast messages and talk in colors (#c blabla - in public channels)
accesstalk = 1
-- access to move distant items from/to distant locations
accessremote = 3
-- access to see id and position of the item you are looking at
accesslook = 2